Solved rubik's cube. Please don't laugh at my drawing skills.:)

You are probably interested in solving the Rubik's cube. Over the past 30 years, numerous solving methods were developed. One of the easiest is the Beginner Fridrich method, and that is the one which is taught here.


Solving the Rubik's cube using this method, is accomplished in seven steps.

  1. Solving the white cross;
  2. Solving the white corners;
  3. Solving the second layer;
  4. Making the yellow cross;
  5. Solving the yellow cross;
  6. Placing the yellow corners;
  7. Solving the yellow corners.

Before you start solving the Rubik's cube, you should be quite familiar with both the location and the notation. Without that, there is a very high possibility you will not be able to solve the cube. Do remember though: solving the Rubik's cube isn't that hard, but learning how to solve the Rubik's cube is.

Step 1: Solving the white crossEdit

After you have scrambled your Rubik's cube, it's time to solve the white cross. When solving the white cross, we do not care about the corner pieces. We only care about the four white edgepieces, and all the centerpieces including the yellow one. If you have a neon cube yellow is pink.

In order to solve the white cross, we hold white as our bottom. In the entire solving process, white will remain on the bottom, and logically, yellow will stay on top. NOTE: if you're using an older Rubik's cube, you might have blue as your top colour, as you are holding white as your bottom side. That doesn't matter at all, although you have to read 'blue' whenever you encounter 'yellow' in this guide.

Setting up the white edgepiecesEdit

While holding the cube as denoted earlier, locate the four white edgepieces, and try to get all four of them around the yellow centerpiece, with the white sticker facing up. It is to be preferred to try this yourself, as it will give you more experience with moving pieces around the cube.

Step 2: Solving the white corners Edit

Cornerpiece in the bottom layer, placed correctly, oriented correctlyEdit

This is just a cryptic way of saying that the cornerpiece is solved. And, as you might've already figured out, you can skip this piece in the future, because it's solved already.

Cornerpiece in the top layer, white sticker at the sideEdit

When you find a cornerpiece that is in the top layer and has a white sticker on the side, you'll have to make sure that the white sticker is either on the left or on the right side. What I mean by that is that you have to turn the whole cube, until you have the cornerpiece in either UFR or UFL. Remember that the white sticker cannot be on the front face, so the orientation of the cornerpiece depends where to put the cornerpiece. If you do have the cornerpiece in one of those places, but the white sticker is at the front face, just keep turning the cube.

Now, look for the sticker that is on the front side. Locate the corresponding centerpiece, and line up the cornerpiece diagonally with the centerpiece. This way, you'll have a diagonal line of two the same colours. Make sure you have this line at the front side.

Next, we're going to place them. In order to do that, it does matter where the white sticker is situated.

White sticker on the left sideEdit

If the white sticker is at the left side, turn this algorithm to place the cornerpiece.

L' U' L

After turning this algorithm, you should now have your cornerpiece placed, and oriented correctly (solved). Check this before you start with another cornerpiece.

White sticker on the right sideEdit

If the the white sticker is on the right side, you'll have to perform this algorithm:

R U R'

Now, you should've placed your white corner piece. Check that, and move on to another white cornerpiece.

Corner piece in the top layer, white sticker at the topEdit

When you have a white sticker pointing up, we can change this situation into the previous one. Make sure you have the corner piece in UFR, and turn the next algorithm:

R U2 R'

This converts this situation into the previous one.

Cornerpiece in the bottom layer, placed correctly, oriented incorrectlyEdit

This situation involves "twisted" cornerpieces. You must get them in DFR to perform this algorithm:

R U R' U'

Turn this algorithm 2 times, and check if the cornerpiece is solved. If not, turn it 2 times again.

Cornerpiece in the bottom layer, placed incorrectlyEdit

When you find yourself in this situation, you turn the cube so that the cornerpiece you want to move is at DFR. Then, turn this:

R U R'
Now, your cornerpiece is located at UFL. Depending on it's former orientation, it's now changed into situation 2 or 3.
Wit vlak

All white corners solved.

Reading this could give you a brain aneurysm. However, fooling around with all the algorithms is the best thing you can do. Tip: follow the cornerpiece when you are executing an algorithm. This might help you understanding the algorithms, and by learning them.

So by now, you should've completed the white side, and the bottom layer. You are really making progress in solving the cube.

Step 3: Solving the middle layerEdit

Once we've solved the entire white side, we're done with the bottom layer simultaneously. In this step, we're going to solve the middle layer, so that we have basically solved 2/3 of the cube.

Up until now, we only used rather short algorithms, but in this step, the two algorithms we're going to learn, are longer then the ones before.

There are only 8 spots left, where the remaining edgepieces can be found, so there are 16 possibilities. They are divided into 4 groups:
Mogelijke situaties kantblokjes tweede laag

Possible situations.

  1. Edgepiece placed correctly, oriented correctly, 6,25%;
  2. Edgepiece in the top layer, 50,00%;
  3. Edgepiece placed correctly, oriented incorrectly, 6,25%;
  4. Edgepiece placed incorrectly, 37,25%.

The 3rd and 4th group are different, however they are solved in exactly the same way.

Edgepiece placed correctly, oriented correctlyEdit

You know what this means. Move on with the next edge piece.

Edgepiece in the top layerEdit

When you spot an edgepiece in the top layer, you should take a look at the colour that's on the side. Now, line up this colour with it's corresponding center (just like in step 1) by turning the top. Make sure you hold this line of stickers of the same colour at the front. Next, take a look at the colour on top. The corresponding centerpiece is now on either the left or on the right side. If it is on the left, turn this algorithm:

U' L' U L U F U' F'

And if it is on the right side, turn this algorithm:

U R U' R' U' F' U F

When you have performed one of these algorithms, you are ready to look for a next edgepiece.

Edgepiece placed correctly, oriented incorrectlyEdit

Once this occurs, it looks like this edgepiece is flipped. Once this happens, choose a random edgepiece from the top layer. Then move it in the spot the flipped edgepiece is in. This forces the flipped piece to pop out of that position, into the top layer. Now, you can solve that piece as normal.
Eerste twee lagen

The middle layer is solved.

Edgepiece placed incorrectlyEdit

When an edgepiece is in the middle layer, but not placed correctly, you solve it exactly the same as the previous case.

So now, your cube should look really nice. The first two layers of the cube are solved, which leaves only 1/3 of the cube to be solved. However, this turns out to be the hardest 1/3 of the whole solving progress.

Step 4: Making the yellow crossEdit

Once the first two layers are completed, you enter the most difficult part of solving the Rubik's cube. In this step, we're going to make a yellow cross on top. Up until now, we only focused on one piece at a time. Now, however, we have to move two or three pieces at a time, and that's what makes this part so difficult.
Geel kruis mogelijkheid 3

Four yellow stickers on top

In this step, we're going to make the yellow cross. Do note that we do not actually solve the cross yet. The colours on the side of the edge pieces won't meet with their centers yet. In the next step, we're going to actually solve it, so we'll take care of the place of the edges then. Look at your top face, and count the number of yellow stickers on edgepieces in the top face. There are three situations you can come across:
  1. You have four yellow stickers on top, 16,66%;
    Geel kruis mogelijkheid 2

    Two yellow stickers on top, adjacent to each other

  2. You have two yellow stickers on top, 66,66%;
  3. You have no yellow sticker on top, 16,66%.

You see that you almost always start off with two stickers on top.

Four stickers on topEdit

When you have four stickers on top, you can consider yourself lucky, because you then already have a yellow cross. So, you can move on to the next step.

Two stickers on topEdit

There are two ways you can have your two stickers placed on your cube. They can be either placed across from each other (so you would have a bar), or be next to each other (so you would have an L... thing). They both require different algorithms to solve.
Geel kruis mogelijkheid 4

Two yellow stickers on top, next to each other

If you have them placed across from each other, hold the bar that's created horizontally (so the stickers should be placed in UL and UR), and turn this algorithm:
F R U R' U' F'
If you have them placed next to each other, hold the cube, so that one sticker is the furthest away from you and the other is on the left side (so they are in UB and in UL). Then turn this algorithm:
Geel kruis mogelijkheid 1

No yellow stickers on top.

F U R U' R' F'

Now, you should be able to make the yellow cross.

No stickers on topEdit

When you come across the situation in which you do not have any yellow sticker on top, then just turn the algorithm F R U R' U' F' three times, each time turn the cube so that it the yellow pieces matches the above pictures. You will then get two stickers pointing up, and from that you already know how to solve the cube from there.

Step 5: Solving the yellow crossEdit

After you've made the yellow cross, you want to switch all the edge pieces, so that the cross becomes solved. There are again 3 situations that can occur.

  1. You have four edgepieces solved;
  2. You have two edgepieces solved, next to each other;
  3. You have two edgepieces solved, across from each other.

It's very likely that you do not have any edges solved right away, but by turning the top layer, you will be able to get into one of these situations. (Remember that a piece is solved when it is between it's corresponding centers.)

Four edgepieces solvedEdit

When you have four edgepieces solved, you can consider yourself lucky, because you can go to the next step.

Two edgepieces solved, next to each otherEdit

When you find yourself in a position in which you have two edgepieces solved, then you should get the solved edgepieces at the back and at the right (in UB and UR). Then: turn the next algorithm:

R U R' U R U2 R'
Now it may look like nothing has happened. However, you will need to turn an extra U (that does
Geel kruis af

The yellow cross solved.

not belong to the algorithm!) to solve all four.

Two edgepieces solved, across from each otherEdit

When you come across a situation in which there are two edgepieces solved across from each other, you should turn the same algorithm as before. Then, you'll find yourself in a position in which you have two solved edge pieces. From there, you can solve it as normal.

You now have completed the yellow cross. All that is left to do is orienting and placing the yellow corners.

Step 6: Placing the yellow cornersEdit

In this step, we're going to place the four corners that are left. Remember that placing means the corner is already between it's center pieces, but it might still be twisted or flipped. That's why although pieces may not look like they're placed, they actually are.
Geplaatst hoekblokje

An example of a placed cornerpiece.

Check if you have any placed cornerpieces. There are again three possibilities that can occur:

  1. Four cornerpieces are placed, 12,50%;
  2. One cornerpiece is placed, 75,00%;
  3. No cornerpieces are placed, 12,50%.

Four cornerpiecesEdit

If you find out that all the cornerpieces are placed correctly, you can move on to the next step, because you're done with this one.

One cornerpieceEdit

If there is one cornerpiece placed correctly, you'll have to keep that in position UFR. Then, you turn this algorithm:

U R U' L' U R' U' L

All the cornerpieces but the one in UFR are now rotated conter-clockwise. So there is a 50% chance that you have actually placed all of the corners. If not, do this algorithm again.

No cornerpieceEdit

If there is not a single cornerpiece placed, then hold the cube in any position (as long as you keep white on the bottom of course) and turn the algorithm above. Then, you will have a placed corner.

Right! You're done with the 6th step of solving the Rubik's cube. Now, there is only one left, but that one is going to be the hardest step in solving the Rubik's cube.

Step 7: Solving the yellow cornerpiecesEdit

This is the hardest step in solving the Rubik's cube. By now, you should've solved the rest of the cube, and placed the yellow corners. If you have all the corners oriented right, you are done with solving the Rubik's cube. However, you can consider yourself very lucky.
Mogelijke situaties gele hoekblokjes oplossen

The possible situations of turning the yellow corners. The numbers indicate the number of times the algorithm needs to be turned.

Pick a corner that is not solved yet. Get it in position UFR by turning the entire cube. Now, although this is not strictly needed, remember which colour is at the front face, just for a backup. This may become handy, because we're gonna screw up the entire cube again, but let it come back to life when we're done with turning the pieces. If you ever lose track of the front face, you at least know what colour was on the front face.

The algorithm we're gonna be using is this:

R' D' R D
There are two ways that corner can be oriented. The yellow sticker can either be on the side or on the front. That determines how many times you should be turning the algorithm. If the yellow sticker is on the side, then turn the algorithm twice. If it is on the front face, turn it four times. If you can't remember this, just turn until the corner is solved. After those two or four repetitions, the cube will look completely messed up, but everything will magically come together in the end.

Solved rubik's cube.

The next part is where many people make the same mistake. You should now keep your front side your front side, and turn the top side, until another unsolved cornerpiece is at the UFR position. Repeat the whole procedure again, and again, and again, until every single cornerpiece is turned correctly. And as if it is magic, the cube will then be solved!